Thanks to the success of Divinity: Original Sin, Larian will be expanding its workforce in 2015 and opening a brand new office in Quebec City, land of the eternal videogame tax breaks. That means there’ll presumably be a fairly hefty patch to look forward to in the future. We’re fixing parts of the story, improving the UIs, revisiting the encounters, rebalancing the loot, rewriting certain dialogs, adding extra feedback, looking at what we can do to fix character progression, improving the companions etc. I’d recommending reading all of it, because it provides handy insights into the Divinity: Original Sin development process (and games development with a smaller team/limited time in general.) He’s well aware of the portions of Original Sin which fell short – mostly due to time limitations and having to build the game and its systems from scratch – and says Larian will be working to update the following aspects: Studio head Swen Vincke has written another one of his interesting blog posts, in which he talks about future updates for Divinity: Original Sin and using that game’s engine to create two more RPGs. Judging by the “Best PC Exclusive” winner in our 2014 Reader Awards, news of more Larian RPGs should be rather welcome.
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